|
5) 3D Modeling:
The theory, procedures, techniques, and software involved in the creation of 3D models for 3D animation and game development.
Topics covered include:
- 3ds Max
- 3D coordinate systems
- 3D primitives
- Rendering geometry
- Low-poly vs. high-poly modeling
- Edge looping
- Modifiers
- Art pipelines and asset management
- Dividing polygons (non-uniform, rational B-splines)
|